Hearthstone Hotfix Arrived With A Serious Change To Discover Mechanic

Can “otoyoldireği” Özel
2 min readAug 14, 2020

Over long years, Hearthstone has managed to stay as the powerhouse of CCG in the esports scene. Despite its relatively smaller fan base compared to other esports games, its community is still loyal and Blizzard Entertainment still supports the game without a decline in pace. Especially with constantly released updates, new content and tournament series, game is still able to give us a fresh taste.

With that said, Hearthstone was a serious target for criticisms that were directed in its increasingly effective RNG element. While new keywords and mechanics are well-accepted by the community, the amount of randomization used throughout the game became a thing and some decks were able to take huge advantage of it. Discover keyword “was” one of them so far as it also provides a certain degree of deterministic effect alongside the randomness, making it very effective to extend the effective resource quota of decks due to its ability to generate the same card that initially triggered the Discover effect. Practically this meant an infinite card (and value) generation in theory.

Finally Blizzard Entertainment is apparently also fed up with this seemingly abuse-like use of Discover mechanic and decks who are outlasting others with ease, they decided to put a small but very critical change into this keyword.

If Discover did not have enough number of options like the specific example of Shadow Visions as it required your deck to still have the spell, it only brought two and allowed you to narrow down the pool of choices effectively.

From now on, Discover keyword will not be able to generate the same card that uses the Discover effect in the first place. This means that cards like Shadow Visions, Renew, Primordial Glyph and Magic Trick will not find themselves to continue the cycle on a practical single-card slot in the deck.

This change is very critical as some mechanics were very much open to abuse with this potentially infinite value issue, especially cards like Renew and Primordial Glyph were sometimes going full crazy mode if there was another card having a direct effect per spell cast by the player as a very simple example.

It is a relief to see that players will now have to rely more on the logically and balancedly limited resources in their decks. Certain decks were steamrolling others quite easily just by outlasting others without sacrificing much, and it was understandably frustrating for many players who did not play those decks.

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Can “otoyoldireği” Özel

’89 model born-gamer, has a soft spot for good old fast-paced arcade taste. If has to make a choice between sword and fireball, draws out a rocket launcher.